Books by splitShops

Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ - Paperback

$50.38

Tax not included.
Shipping calculated at checkout.

In stock

Order Note:

Purchase Information

Shipping charges, applicable taxes, the final order total, and available payment methods are shown during checkout before payment. Delivery timing varies by item and fulfillment origin. Standard U.S. returns are by mail for eligible new, unopened items within 30 days of carrier delivery. Customers pay standard return shipping; there is no restocking fee. Approved refunds are issued within 5 business days after the return is received and inspected. Standard exchanges are not offered.

Cindi Book items have a flat $9.99 shipping charge. Shopify Collective items use shipping rates set by the supplier. Orders containing items from different fulfillment sources may include more than one shipping charge. Your full shipping total is shown at checkout before payment.

Return eligibility is subject to the full policy. Opened, read, or unsealed books with broken seals or visible wear are final sale. Digital downloads, gift cards, and personalized products are non-refundable. Original shipping charges are not refunded for standard returns. Contact us within 7 days of delivery about damaged, defective, or incorrect items.

by Frahaan Hussain (Author)

A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we\'ll get a better understanding of games and the engines behind them

Key Features:

- Learn the basics of drawing along with fundamentals of shading to create amazing objects.

- Get in-depth knowledge of lighting and materials to make realistic objects.

- Understand the fundamentals of model loading and cube mapping.

Book Description:

Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.

You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.

Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.

With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.

By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.

What You Will Learn:

- Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking

- Set up SDL and SFML on your system using absolute and relative Linking

- Draw using the simple shaders

- Create a camera and learn to populate your game world with objects

- Learn about color and lighting concepts to create an amazing game world

- Understand model loading and cube mapping to advance your game

Who this book is for:

This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.

Number of Pages: 208
Dimensions: 0.44 x 9.25 x 7.5 IN
Publication Date: August 31, 2018

Pay with

  • Amazon
  • Amazon
  • American Express
  • Apple Pay
  • Diners Club
  • Discover
  • Google Pay
  • Mastercard
  • PayPal
  • Shop Pay
  • Visa

Available payment methods and your final total are shown at checkout before payment.

$50.38