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Dungeons & Dragons Philosophy - Paperback
$19.95
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by Christopher Robichaud (Editor), William Irwin (Editor)
Do demons and devils have free will? Does justice exist in Menzoberranzan? What's the morality involved with player characters casting necromancy and summoning spells?
Dungeons & Dragons and Philosophy probes the rich terrain of philosophically compelling concepts and ideas that underlie Dungeons & Dragons, the legendary fantasy role-playing game that grew into a world-wide cultural phenomenon. A series of accessible essays reveals what the imaginary worlds of D&D can teach us about ethics, morality, metaphysics and more.
- Illustrates a wide variety of philosophical concepts and ideas that arise in Dungeons & Dragons gameplay and presents them in an accessible and entertaining manner
- Reveals how the strategies, tactics, improvisations, and role-play employed by D&D enthusiasts have startling parallels in the real world of philosophy
- Explores a wide range of philosophical topics, including the nature of free will, the metaphysics of personal identity, the morality of crafting fictions, sex and gender issues in tabletop gameplay, and friendship and collaborative storytelling
- Provides gamers with deep philosophical insights that can lead to a richer appreciation of D&D and any gaming experience
Back Jacket
Does justice exist in the drow city of Menzoberranzan?
How does one cope with the death of a player character?
Is it ever morally acceptable to cast necromancy and summoning spells?
Is Raistlin Majere the same person over time?
Do demons and devils have free will?
First introduced by war-game enthusiasts Gary Gygax and Dave Arneson in 1974, Dungeons & Dragons developed into a cultural phenomenon that continues to cast a spell on millions of gaming aficionados around the world. Dungeons & Dragons and Philosophy delves into the heroic quests, deadly battles, and medieval courtly intrigue of the legendary role-playing game to probe its rich terrain of philosophically compelling concepts and ideas. From the nature of free will and the metaphysics of personal identity to the morality of crafting fictions and the role of friendship in collaborative storytelling, D&D players and gaming enthusiasts will gain startling insights into the deep philosophical issues that underlie a broad swath of role-playing tactics and strategies. Put the broadswords away and let Dungeons & Dragons and Philosophy transport you across the philosophical divide.
Author Biography
Christopher Robichaud is Lecturer in Ethics and Public Policy at the Harvard Kennedy School of Government, where he teaches moral philosophy, political philosophy, and social epistemology. He has contributed to the Wiley Blackwell volumes Batman and Philosophy, Superman and Philosophy, Watchmen and Philosophy, X-Men and Philosophy, Heroes and Philosophy, Spider-Man and Philosophy, Iron Man and Philosophy, Avengers and Philosophy, True Blood and Philosophy, and Game of Thrones and Philosophy.
William Irwin (series editor) is Professor of Philosophy at King's College. He originated the philosophy and popular culture genre of books as co-editor of the bestselling The Simpsons and Philosophy and has overseen titles including House and Philosophy, Batman and Philosophy, and South Park and Philosophy.
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Standard U.S. returns are accepted for eligible new, unopened items within 30 days of carrier delivery. Returns are by mail. Customers are responsible for standard return shipping, there is no restocking fee, and standard exchanges are not offered. Once an approved return is received and inspected, the refund is issued to the original payment method within 5 business days. Damaged, defective, or incorrect items are handled at no return-shipping cost to the customer.
Return eligibility is subject to the full policy. Opened, read, or unsealed books with broken seals or visible wear are final sale. Digital downloads, gift cards, and personalized products are non-refundable. Original shipping charges are not refunded for standard returns. Contact us within 7 days of delivery about damaged, defective, or incorrect items.
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